

it's f.ng boring, for god's sake, and i'm playing, like, for just a month.īy the way, the thing i forgot to mention is after-game statistics.


I also think that bringing more balance and more abilities into the game will be better than now is - GLs abuse on Brutal, flamethrowers abuse on Normal etc. 1) yeah, well, how am i supposed to act if my allies suck in evasion? Should i heal only myself, or what? Is that something you here advice every new player? Then i know why i see that much problems with teamplay in every single game.ģ) Well, it's your kind of gameplay, right? I don't really like playing only sentries like some of the players do, but i tolerate their ability to have fun of the game, even if the way they do it differs from mine. And it has enough ammo to cover you, when you have to do someting, or provide additional firepower when needed. It's not much fun to watch sentry doing damage while you sit around doing nothing. The best way is to avoid damage, so u don't have to heal at all.ģ) I don't like sentries to be reloaded.
#Alien swarm reactive drop calling medic to cure infestation full
You usually don't need more healing than Bastille offers (with beacons), if you do you can switch to Faith, use both medics or go full medic (without a gun). There are medkits / beacons on some maps (as ammo is). Originally posted by zerodepth:1) It is working ok. I think here i did say quite enough already, right?)) So, here's the idea: what if the medic rifle never just disappeared? The 000 ammo, as any other used out gun shows, would be nice, won't it? Well, there was a time i was ampliying my ally who was in the front, Rambo with a minigun facing the horde, and guess what? The rifle was empty and in the second i noticed that my ally got a grenade (the second attack of the assault rifle) right up main street. i usually pick this one for it has more options for your gameplay, you know. Well, okay, once I had medic amplifier rifle. That's a relief medics almost never carry grenade launchers, you may think now. Imagine the situation: you are healing your ally, the ammo says "001 -> 000", and in the very next second your ally gets his ass shot by your second-hand item, whatever it is. Is there any chance the medic gun will ever gain the ability to be reloaded? Is there any challenge which helps with this problem?Ģ) The medic rifle disappears when used out. why do they never have a medic rifle? In the middle of the game, depending on allies's skills of avoiding damage, you (especially Faith) become f.ing miserable because you have nothing but a single gun, usually tesla, for you pick it to avoid friendly firing your allies from the centre on the squad, the items are used and the medrifle is empty, and your combat skills are breaking the bottom from that side. There's a lot of rooms with ammo, centry guns and healkits, not mentioning special ammo packs for rifles, autoguns etc. That's not nice, especially on big maps with all the running. Here are some of my thoughts about that (mostly medics, right).ġ) The medic rifle cannot be recharged or reloaded. As far as i prefer medic class i couldn't help but notice some issues which affects it very badly.
